Copy and swap idiom in C++

Purpose - assists the assignment operator in achieving two things:

  • avoiding code duplication

  • providing a strong exception guarantee.

How - to implement

Let’s consider a concrete case.

#include <algorithm> // std::copy
#include <cstddef> // std::size_t

class dumb_array
{
public:
    // (default) constructor
    dumb_array(std::size_t size = 0)
        : mSize(size),
          mArray(mSize ? new int[mSize]() : nullptr)
    {
    }

    // copy-constructor
    dumb_array(const dumb_array& other)
        : mSize(other.mSize),
          mArray(mSize ? new int[mSize] : nullptr),
    {
        // note that this is non-throwing, because of the data
        // types being used; more attention to detail with regards
        // to exceptions must be given in a more general case, however
        std::copy(other.mArray, other.mArray + mSize, mArray);
    }

    // destructor
    ~dumb_array()
    {
        delete [] mArray;
    }

private:
    std::size_t mSize;
    int* mArray;
};

This class almost manages the array successfully, but it needs operator= to work correctly.

A failed solution

Here’s how a naive implementation might look:

// the hard part
dumb_array& operator=(const dumb_array& other)
{
    if (this != &other) // (1)
    {
        // get rid of the old data...
        delete [] mArray; // (2)
        mArray = nullptr; // (2) *(see footnote for rationale)

        // ...and put in the new
        mSize = other.mSize; // (3)
        mArray = mSize ? new int[mSize] : nullptr; // (3)
        std::copy(other.mArray, other.mArray + mSize, mArray); // (3)
    }

    return *this;
}

And we say we’re finished; this now manages an array, without leaks. However, it suffers from three problems, marked sequentially in the code as (n).

  • The first is the self-assignment test. This check serves two purposes: it’s an easy way to prevent us from running needless code on self-assignment, and it protects us from subtle bugs (such as deleting the array only to try and copy it). But in all other cases it merely serves to slow the program down, and act as noise in the code; self-assignment rarely occurs, so most of the time this check is a waste. It would be better if the operator could work properly without it.

  • The second is that it only provides a basic exception guarantee. If new int[mSize] fails,*this will have been modified. (Namely, the size is wrong and the data is gone!) For a strong exception guarantee, it would need to be something akin to:

dumb_array& operator=(const dumb_array& other)
{
    if (this != &other) // (1)
    {
        // get the new data ready before we replace the old
        std::size_t newSize = other.mSize;
        int* newArray = newSize ? new int[newSize]() : nullptr; // (3)
        std::copy(other.mArray, other.mArray + newSize, newArray); // (3)

        // replace the old data (all are non-throwing)
        delete [] mArray;
        mSize = newSize;
        mArray = newArray;
    }

    return *this;
}

The code has expanded! Which leads us to the third problem: code duplication. Our assignment operator effectively duplicates all the code we’ve already written elsewhere, and that’s a terrible thing.

A successful solution

As mentioned, the copy-and-swap idiom will fix all these issues. But right now, we have all the requirements except one: a swap function. While The Rule of Three successfully entails the existence of our copy-constructor, assignment operator, and destructor, it should really be called “The Big Three and A Half”: any time your class manages a resource it also makes sense to provide a swap function.

We need to add swap functionality to our class, and we do that as follows:

class dumb_array
{
public:
    // ...

    friend void swap(dumb_array& first, dumb_array& second) // nothrow
    {
        // enable ADL (not necessary in our case, but good practice)
        using std::swap;

        // by swapping the members of two objects,
        // the two objects are effectively swapped
        swap(first.mSize, second.mSize);
        swap(first.mArray, second.mArray);
    }

    // ...
};

(Here is the explanation why public friend swap.) Now not only can we swap our dumb_array’s, but swaps in general can be more efficient; it merely swaps pointers and sizes, rather than allocating and copying entire arrays. Aside from this bonus in functionality and efficiency, we are now ready to implement the copy-and-swap idiom.

Without further ado, our assignment operator is:

dumb_array& operator=(dumb_array other) // (1)
{
    swap(*this, other); // (2)

    return *this;
}

And that’s it! With one fell swoop, all three problems are elegantly tackled at once.